» When designing an experiment to test a hypothesis, ask how might it fail, and what you need to find out

» Luck and uncertainty mean that even good decisions can have a bad outcome (and vice versa)

» Framing our beliefs with a confidence percentage makes us more willing to accept contradictory evidence

» Every other team is allowed to be uncertain about the future — so should product

» There are different types of question for strategy, opportunities and interventions

» Avoid investments that are neither defense nor offense

» What people say and how they really feel can often vary

» Learning is more valuable than being successful and not knowing why

» You can experiment with the content and layout of any web-based product with basic skills

» The success rate of experimentation is higher if there is no penalty for failing

» “If you have a good idea on a Monday and can design, test and learn by the Friday, then innovation explodes.”

» Remove the timelines from your product roadmap

» Use roadmap themes to focus on solving user problems

» User outcomes are more important than delivering features

» Roadmaps help to make strategic decisions when there’s low certainty

» Rethinking your roadmap approach can help when managing mature products