PRODUCTHEAD: Digital inclusion and accessibility
PRODUCTHEAD is a regular newsletter of product management goodness,
curated by Jock Busuttil.
karma product #
What digital inclusion and accessibility are and why you need to think about them
Practical accessibility and inclusion guidance you can apply to your products
How to design for various impairments
This week I’ve pulled together some guides and resources for you on digital inclusion and accessibility.
What is digital inclusion? #
Digital inclusion is about making a product or service available to all people regardless of their proficiency with or desire to use technology such as smartphone, computers and the internet. The UK government’s various digital teams use a 9-point scale to assess digital inclusion.
What is accessibility? #
Accessibility is about making a product or service usable by all people regardless of any impairments, whether sensory, motor or cognitive. According to the World Health Organization (WHO), approximately 15% of the world’s population has some form of disability. In the UK, that figure rises to 21%.
Both digital inclusion and accessibility are particularly important considerations for public services, which need to cater to people of all abilities without exception.
Inclusion and accessibility is often deferred #
But for most of the private sector, it remains up to individual companies to determine how digitally inclusive and accessible their products are. Sadly, this often means they defer thinking about digital inclusion or accessibility until ‘a future version’, which tends to mean ‘never’.
The standard refrain is that it’s too costly or time consuming to include the features and content from the outset because of the additional work required. The thing is that it then becomes even more costly and technically challenging to retrofit them into subsequent releases.
Should complex topics use complex language? #
Some people argue that their products or websites can (and should) be complex when they are deliberately targeting expert users. The reality is that even experts prefer more straightforward content and workflows.
Last week’s newsletter had more on accessible and inclusive content design.
If your user research shows you really need it, you can always create features and content to streamline things specifically for your power users.
Can you justify excluding 15% of your users? #
I’ve been frustrated in the past by companies justifying their avoidance of any consideration of disabled people’s needs because “they weren’t targeting that audience”.
This is a b***s**t excuse.
Any niche of users you’re planning to target will likely include at least 15%, who have a disability of some sort. There’s simply no way to justify excluding them.
Be inclusive and accessible from the outset #
You might as well start thinking about designing your product to be inclusive and accessible from the outset. If novices and disabled people can easily understand and use your product, then experts and abled people will also.
Speak to you soon,
what to think about this week #
Can I Play That? provides accessibility game reviews, commentary, news, and detailed accessibility reference guides for various impairments. It’s written by disabled gamers, for disabled gamers, and is the go-to site for game studios, developers and game console manufacturers.
Their media editor, Steve Saylor consulted with Naughty Dog on The Last of Us Part II, which went on to be regarded as the most accessible game ever. Saylor’s emotional reaction to playing the game for the first time will get you in the feels.
[CAN I PLAY THAT?]
If you’ve not come across it before, the UK’s Government Digital Service publishes all of its guidelines, recommendations and advice about building digital products and services in its Service Manual. It’s the reference guide for all the other digital teams working across government.
The good thing is that the vast majority of the content is applicable to any organisation, so it’s well worth a look.
A ‘quick-start’ guide for embedding accessibility and inclusive design practices into your team’s workflow from the US General Service Administration.
This guide is a useful counterpart to the UK’s equivalent (above), with tips broken out by role, including for product managers.
[TECHNOLOGY TRANSFORMATION SERVICES]
Whether you’re new to product management or have been a product manager for years, a coaching session can help you to step up your career.
We’ve coached people wanting to get into product management, product people with nobody in their organisation to manage them, and experienced product managers preparing to apply for a promotion.
A proportion of the fees from every coaching session is donated to charity. Contact us if you’re interested in finding out more.
recent posts #
34% of product managers surveyed said they left their previous role because there were no opportunities to grow.
In this video, Lucie McLean (Zalando) discusses growth and career progression for product managers with Jock Busuttil (Product People Limited) and Daniil Pavliuchkov (Tier).
[I MANAGE PRODUCTS]
Product managers are sometimes referred to as the conductor of the orchestra. Some people think that the conductor’s job is to direct the players, to lead them through the music. That would be to misunderstand the relationship. Instead, here’s a different take.
[I MANAGE PRODUCTS]
As individuals, we’re continually evaluating options and taking decisions. As product managers, we have the additional responsibility to balance the often competing needs of users, the business and wider ethical considerations. What makes one decision better than another?
[I MANAGE PRODUCTS]
upcoming talks and events #
10th December 2020, 16:00 GMT / 10:00 CST
Managing product managers
Let’s talk about measuring product manager performance, providing opportunities for career growth and the challenges of managing teams of product managers and product owners.
Our round table host will be Jock Busuttil – freelance head of product, author and speaker.
PRODUCTHEAD is a newsletter for product people of all varieties, and is lovingly crafted from excess bad weather.